#include "cStaticObject.h"

cStaticObject::cStaticObject(int type)
{
	m_type			= type;
	m_position		= Vector3D(); 
	m_bound.center	= Vector3D();
	m_bound.radius	= Vector3D();
	m_bIsOnScreen	= false;
}

cStaticObject::~cStaticObject()
{
}